ARCADÉ STUDIO
§ Business Commercial 6 commercial & hospitality projects

Interiors that earn their floor area.

Offices, retail, showrooms, restaurants, cafés and clinics — designed with the operator in the room from the first sketch.

A contemporary office with glass partitions, planting and open workstations.
§ 01 Sectors
A working desk with monitors and equipment in a bright office.

Offices

Open floors that survive a growing team, with meeting rooms in the core and nobody more than eleven metres from a window.

A clothing store with garments on rails and accessories under warm lighting.

Retail

Fixture systems that move, so a shop can be re-merchandised in an afternoon rather than re-fitted in a fortnight.

A boutique showing clothing and footwear on plinths and open shelving.

Showrooms

Lighting aimed at product and never at the customer, and a route that pulls people to the back of the plan.

A dining room with timber chairs and tables set for casual service.

Restaurants

Cover counts, service lines and acoustic load treated as design constraints from the first sketch.

Booth seating in a café with patterned floor tiles.

Cafés

Rooms that have to work at four separate sittings a day without staff moving a single chair.

A calm consulting room with a desk, a leather chair and natural light.

Clinics

Calm, washable and quiet, with waiting areas that do not put every patient in each other’s eyeline.

A workspace with a desk, a chair and planting beside a shaded window.

Corporate spaces

Brand present in the material and the plan rather than applied to the walls as graphics.

§ 02 Designed for business Seven considerations
A meeting-height room with a long sofa, a low table and daylight from tall windows.

A workplace is an operating cost or an asset.

Commercial interiors are judged over years, not on handover day. These are the seven things we design against.

01

Brand identity

Expressed through material, proportion and light. A logo on a wall is the least durable way to say who you are.

02

Customer experience

The route from door to decision, designed deliberately, with the dwell points where you want them.

03

Workflow

Staff paths mapped before furniture is chosen. Every crossed path is a cost you pay every day.

04

Employee comfort

Daylight, air, adjustable furniture and somewhere to make a call without being overheard.

05

Lighting

Layered and zoned, warmer where people rest and cooler where they work. Never one grid at one level.

06

Acoustics

Budgeted from the outset. Every hard surface you want visually has to be paid for somewhere you cannot see.

07

Space optimisation

More usable area from the same footprint, usually by moving one wall and deleting three doors.