Design systems for founders: buy, build or template?
Great motion is invisible until you remove it. In this article we break down the principles we apply on every build: choreography over decoration, performance budgets before easing curves, and reduced-motion as a first-class experience.
Choreography over decoration
Every element that moves should answer one question: what does this teach the user about the interface? If the answer is nothing, it does not move.
Budget first, beauty second
We set frame budgets before writing a single tween, test on throttled hardware, and treat 60fps as a requirement — not an aspiration.
