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Shipping 95+ Lighthouse scores on animation-heavy sites

Great motion is invisible until you remove it. In this article we break down the principles we apply on every build: choreography over decoration, performance budgets before easing curves, and reduced-motion as a first-class experience.

Choreography over decoration

Every element that moves should answer one question: what does this teach the user about the interface? If the answer is nothing, it does not move.

Budget first, beauty second

We set frame budgets before writing a single tween, test on throttled hardware, and treat 60fps as a requirement — not an aspiration.

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